Roleplay & GTA multiplayer Games we protect

DDoS protection forMTA:SA servers.

Anti-DDoS for Multi Theft Auto (MTA:SA) servers.

UDP · 22003

MTA:SA DDoS protection by Maelstrom Network

Why MTA:SA servers get attacked

Uptime is the whole game

MTA:SA roleplay and race servers are attacked to disrupt events and empty the lobby. Maelstrom keeps UDP 22003 reachable so your race finishes.

Anycast, near your players

Your MTA:SA address is announced from every Cloudflare location at once — Manila and Singapore for most of South East Asia — so traffic enters at the nearest edge.

Your real IP stays hidden

Players connect to the address we give you on UDP. Your server's real IP stops being public, so it stops being a target.

Keep real player IPs

Turn on PROXY protocol and your MTA:SA server still logs each player's real IP for bans and analytics — no more seeing only the edge address.

Plans

Protect your MTA:SA server from $5.00/month

Card, one charge per month — no subscription, cancel any time.

Starter

A protected endpoint for one small server. Everything the bigger plan has, with a smaller allowance.

$5.00/monthly
  • 1 TCP/UDP application
  • 1 backend origin
  • 500 GB / month traffic
  • 256+ Tbps Cloudflare network
  • 330+ anycast PoPs worldwide
  • L4 DDoS mitigation (Spectrum)
  • 100% uptime SLA
Choose Starter
Most popular

Game Proxy

For solo private servers, indie game backends, and anything that has to stay reachable — anycast everywhere, not one region.

$10.00/monthly
  • 1 TCP/UDP application
  • 1 backend origin
  • 5 TB / month traffic
  • 256+ Tbps Cloudflare network
  • 330+ anycast PoPs worldwide
  • L4 DDoS mitigation (Spectrum)
  • 100% uptime SLA
  • Extra ports $5 / month each
Choose Game Proxy

FAQ

MTA:SA protection, answered

What ports does MTA:SA use, and do you cover them?

MTA:SA runs on UDP — 22003. All of it sits behind our anycast edge; you point the service at us and we forward clean traffic to your origin.

Will my MTA:SA server still see players' real IPs?

Yes, if you turn on PROXY protocol at checkout and read it on your side. v1 works with TCP, Simple with UDP, v2 with both. Without it your server sees our edge address instead.

How fast can I get my MTA:SA server protected?

Minutes. Pay by card, give us your backend IP and port, and we hand you a public address to give your players. Mitigation is always-on from that moment.

Keep your MTA:SA server online

Protected in minutes. No hardware, no contract, from $5.00/month.

Choose a plan