Sandbox & survival Games we protect

DDoS protection forProject Zomboid servers.

Anti-DDoS for Project Zomboid servers — protect long-running worlds.

UDP · 16261–16262

Project Zomboid DDoS protection by Maelstrom Network

Why Project Zomboid servers get attacked

Uptime is the whole game

PZ servers hold months-long worlds, and a single sustained attack can scatter a community that took forever to build. We keep the server reachable at the edge so the save survives.

Anycast, near your players

Your Project Zomboid address is announced from every Cloudflare location at once — Manila and Singapore for most of South East Asia — so traffic enters at the nearest edge.

Your real IP stays hidden

Players connect to the address we give you on UDP. Your server's real IP stops being public, so it stops being a target.

Keep real player IPs

Turn on PROXY protocol and your Project Zomboid server still logs each player's real IP for bans and analytics — no more seeing only the edge address.

Plans

Protect your Project Zomboid server from $5.00/month

Card, one charge per month — no subscription, cancel any time.

Starter

A protected endpoint for one small server. Everything the bigger plan has, with a smaller allowance.

$5.00/monthly
  • 1 TCP/UDP application
  • 1 backend origin
  • 500 GB / month traffic
  • 256+ Tbps Cloudflare network
  • 330+ anycast PoPs worldwide
  • L4 DDoS mitigation (Spectrum)
  • 100% uptime SLA
Choose Starter
Most popular

Game Proxy

For solo private servers, indie game backends, and anything that has to stay reachable — anycast everywhere, not one region.

$10.00/monthly
  • 1 TCP/UDP application
  • 1 backend origin
  • 5 TB / month traffic
  • 256+ Tbps Cloudflare network
  • 330+ anycast PoPs worldwide
  • L4 DDoS mitigation (Spectrum)
  • 100% uptime SLA
  • Extra ports $5 / month each
Choose Game Proxy

FAQ

Project Zomboid protection, answered

What ports does Project Zomboid use, and do you cover them?

Project Zomboid runs on UDP — 16261–16262. All of it sits behind our anycast edge; you point the service at us and we forward clean traffic to your origin.

Will my Project Zomboid server still see players' real IPs?

Yes, if you turn on PROXY protocol at checkout and read it on your side. v1 works with TCP, Simple with UDP, v2 with both. Without it your server sees our edge address instead.

How fast can I get my Project Zomboid server protected?

Minutes. Pay by card, give us your backend IP and port, and we hand you a public address to give your players. Mitigation is always-on from that moment.

Keep your Project Zomboid server online

Protected in minutes. No hardware, no contract, from $5.00/month.

Choose a plan