DDoS protection forRedM servers.
Anti-DDoS for RedM servers.
TCP + UDP · 30120 (TCP and UDP)
Why RedM servers get attacked
Uptime is the whole game
RedM servers face the same rival-community attacks as FiveM, on the same port. We keep your server reachable so the attack lands on the edge, not your machine.
Anycast, near your players
Your RedM address is announced from every Cloudflare location at once — Manila and Singapore for most of South East Asia — so traffic enters at the nearest edge.
Your real IP stays hidden
Players connect to the address we give you on TCP + UDP. Your server's real IP stops being public, so it stops being a target.
Keep real player IPs
Turn on PROXY protocol and your RedM server still logs each player's real IP for bans and analytics — no more seeing only the edge address.
Plans
Protect your RedM server from $5.00/month
Card, one charge per month — no subscription, cancel any time.
Starter
A protected endpoint for one small server. Everything the bigger plan has, with a smaller allowance.
- 1 TCP/UDP application
- 1 backend origin
- 500 GB / month traffic
- 256+ Tbps Cloudflare network
- 330+ anycast PoPs worldwide
- L4 DDoS mitigation (Spectrum)
- 100% uptime SLA
Game Proxy
For solo private servers, indie game backends, and anything that has to stay reachable — anycast everywhere, not one region.
- 1 TCP/UDP application
- 1 backend origin
- 5 TB / month traffic
- 256+ Tbps Cloudflare network
- 330+ anycast PoPs worldwide
- L4 DDoS mitigation (Spectrum)
- 100% uptime SLA
- Extra ports $5 / month each
FAQ
RedM protection, answered
What ports does RedM use, and do you cover them?
RedM runs on TCP + UDP — 30120 (TCP and UDP). All of it sits behind our anycast edge; you point the service at us and we forward clean traffic to your origin.
Will my RedM server still see players' real IPs?
Yes, if you turn on PROXY protocol at checkout and read it on your side. v1 works with TCP, Simple with UDP, v2 with both. Without it your server sees our edge address instead.
How fast can I get my RedM server protected?
Minutes. Pay by card, give us your backend IP and port, and we hand you a public address to give your players. Mitigation is always-on from that moment.
Keep your RedM server online
Protected in minutes. No hardware, no contract, from $5.00/month.
Choose a plan