DDoS protection forRust servers.
Anti-DDoS for Rust servers — survive wipe day.
UDP · game 28015, query 28016
Why Rust servers get attacked
Uptime is the whole game
Rust wipe days draw your biggest population and your biggest attacks at the same time. Going down mid-wipe empties the server for the whole cycle. Maelstrom filters the UDP flood at the edge so wipe day runs.
Anycast, near your players
Your Rust address is announced from every Cloudflare location at once — Manila and Singapore for most of South East Asia — so traffic enters at the nearest edge.
Your real IP stays hidden
Players connect to the address we give you on UDP. Your server's real IP stops being public, so it stops being a target.
Keep real player IPs
Turn on PROXY protocol and your Rust server still logs each player's real IP for bans and analytics — no more seeing only the edge address.
Plans
Protect your Rust server from $5.00/month
Card, one charge per month — no subscription, cancel any time.
Starter
A protected endpoint for one small server. Everything the bigger plan has, with a smaller allowance.
- 1 TCP/UDP application
- 1 backend origin
- 500 GB / month traffic
- 256+ Tbps Cloudflare network
- 330+ anycast PoPs worldwide
- L4 DDoS mitigation (Spectrum)
- 100% uptime SLA
Game Proxy
For solo private servers, indie game backends, and anything that has to stay reachable — anycast everywhere, not one region.
- 1 TCP/UDP application
- 1 backend origin
- 5 TB / month traffic
- 256+ Tbps Cloudflare network
- 330+ anycast PoPs worldwide
- L4 DDoS mitigation (Spectrum)
- 100% uptime SLA
- Extra ports $5 / month each
FAQ
Rust protection, answered
What ports does Rust use, and do you cover them?
Rust runs on UDP — game 28015, query 28016. All of it sits behind our anycast edge; you point the service at us and we forward clean traffic to your origin.
Will my Rust server still see players' real IPs?
Yes, if you turn on PROXY protocol at checkout and read it on your side. v1 works with TCP, Simple with UDP, v2 with both. Without it your server sees our edge address instead.
How fast can I get my Rust server protected?
Minutes. Pay by card, give us your backend IP and port, and we hand you a public address to give your players. Mitigation is always-on from that moment.
Keep your Rust server online
Protected in minutes. No hardware, no contract, from $5.00/month.
Choose a plan